Boxing is a minigame in Bully. It appears as a sport favored by the Preppies.
Instructions
To initiate the minigame, the player must move Jimmy into a glowing circle next to the boxing ring.
The minigame takes place in third person with the camera behind Jimmy. Jimmy can move around, block, duck, and throw punches. He and his opponent both have a health meter, much like those in fighting games. The fights have 30 second rounds. To win, Jimmy must empty his opponent's health meter and then land a knockout punch.
Between rounds, Jimmy regains approximately 30% of his health meter. His opponents regain only a minuscule amount of their meter between rounds.
Jimmy will usually fight against either Chad, Justin, Parker or Bryce.
Missions
Boxing takes place in two missions.
- In Prep Challenge, Jimmy enters a boxing tournament in the hopes of winning a house in Old Bullworth Vale. He faces Chad, Justin and Parker consecutively. He wins, but due to not being a member of "the Board", he isn't given the promised prize and is instead given an abandoned beach house. The Boxing Outfit that Jimmy wears during this mission is also added to his wardrobe.
- In Boxing Challenge, in an attempt to subdue the Preppies, Jimmy challenges Bif to a boxing match, and triumphs. This is the only time he has a chance to box against Bif.
Boxing - Challenger
After Chapter II is reached, Jimmy can start a boxing matches from 3:30 pm onwards by traveling to the boxing club. His first match is against Chad. On beating Chad, he is rewarded with extra punching power and is allowed to move on to the next match. In this fashion, he must defeat Justin, then Parker, and finally Bryce, each match awarding Jimmy with even more punching power.
After winning these four matches, Jimmy can start boxing matches for money, wagering up to $20. His opponent will be randomly selected between Chad, Justin, Parker and Bryce.
Trivia
- The Preps watching will taunt Jimmy during his fights, even if his respect with them is at 100%.
- Pinky will cheer Jimmy on, even if the fights are done before he starts dating her.
- In the beta version, blood could be seen on the faces of Jimmy's opponents when they were low on health. In the final version, there are bruises and swelling, but no blood. The Wii version of the game retains this, but reduces it considerably, as the opponent's face will still be visibly blood-red when low on health.
- The minigame is heavily inspired by the Punch-Out!! series, even predating the framework that would be seen in the 2009 Wii reboot.
- If a match lasts up to the 12th round, upon starting the 13th round, whoever has more health in that current round will immediately win and the match will end.
Strategy
Probably the most effective way to win this minigame is to play defensively, relying on counterpunches. Most of the time, if Jimmy throws the first punch, the opponent will dodge/parry with a gut punch. Block and wait for the opponent to throw the first attack. A majority of the time, it will consist of one or two quick jabs followed by a delayed uppercut. This delay leaves just enough time for Jimmy to dodge or hit the opponent. If Jimmy times his dodge well, it will momentarily leave the opponent open to a punish.
Also note that health bonuses received by kissing carry on during the fights, giving Jimmy a huge advantage should he enter the match with a double health meter.
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